KEMPO FUNDAMENTALS
STANCE – DETAILED EDUCATION
The detailed educations will provide more than you may ever want to know about each of the stances, but you can’t say that we weren’t thorough!
HORSE STANCE – SKILL DEVELOPMENT
This is your most foundational stance. Pay attention to the detail here to set yourself up for success in the rest of your stances!
CAT STANCE – SKILL DEVELOPMENT
Loading your weight to one leg allows for explosive movement out of the stance while simultaneously leaving your front leg free to kick very quickly.
FORWARD STANCE – SKILL DEVELOPMENT
One of the more traditional stances, the Forward Stance is great for building strength in the legs as well as developing power in your strikes.
HALF-MOON – EDUCATION & SKILL DEVELOPMENT
The most frequently used movement, the half moon is one of the foundational pieces of a large majority of your material requirements.
SIDE SHUFFLE – EDUCATION & SKILL DEVELOPMENT
The Side Shuffle is an excellent tool to defend and counterattack while keeping your most vulnerable target areas away from your opponent.
BOX STEP – EDUCATION & SKILL DEVELOPMENT
The box step allows us to close the distance on our opponent while moving around their attack.
TACTICAL FALLS – a DETAILED EDUCATION
Learning to roll safely is an extremely important skill to develop. Make sure to keep your body tucked tightly to ensure a smooth roll.
SLAP OUT – EDUCATION & SKILL DEVELOPMENT
Learning how to fall safely is not only critical for Self-Defense, but for everyday life as well.
SIDE SLAP OUT – EDUCATION & SKILL DEVELOPMENT
Side Slap Outs are important if you happen to fall on your side vs on your back (which utilizes the regular slap out).
FORWARD RECOVERY -SKILL DEVELOPMENT
A proper forward recovery allows you to keep you hands up while getting back to your feet.
TACTICAL RECOVERY – SKILL DEVELOPMENT
The tactical recovery moves backwards instead of forwards. This one is not a rolling motion.
FORWARD & BACKWARD SHUFFLE – EDUCATION & SKILL DEVELOPMENT
Shuffling by itself may seem like no big deal. However the goal is to successfully coordinate the footwork with well placed strikes and kicks.
HINGE STEP – EDUCATION & SKILL DEVELOPMENT
Hinge Steps are critical moves to quickly get you out of harm’s way and effectively blocking, striking, and kicking will further ensure your success should you have to use this move.
STEP DRAG – EDUCATION & SKILL DEVELOPMENT
Step Drags are an integral movement that will allow you to advance while being able to strike.
PULL DRAG – EDUCATION & SKILL DEVELOPMENT
The pull drag is a difficult motion to develop, but you want to be able to do it off both the lead and rear legs.
BEGINNER STRIKES – EDUCATION
These strikes are your foundation for developing good technique with all of your future strikes.
INTERMEDIATE STRIKES – EDUCATION
The intermediate strikes start to incorporate more circular strikes along with more open handed variations.
ADVANCED STRIKES – EDUCATION
The advanced strikes tend to target more vital areas.
COMBINATION STRIKING – LEVEL 1 -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 2 -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 3 -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 4 (SERIES 1) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 4 (SERIES 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 4 (SERIES 1 & 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 5 (SERIES 1) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 5 (SERIES 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 5 (SERIES 1 & 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 6 (SERIES 1) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 6 (SERIES 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 6 (SERIES 1 & 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 7 (SERIES 1) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 7 (SERIES 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 7 (SERIES 1 & 2) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 8 (SERIES 1) -SKILL DEVELOPMENT
COMBINATION STRIKING – LEVEL 8 (SERIES 2) -SKILL DEVELOPMENT
HAND SPEED CONTINUITY – SKILL DEVELOPMENT
PARTNER SYNERGY COMBINATION STRIKING (SERIES 1)
PARTNER SYNERGY COMBINATION STRIKING (SERIES 2)
DYNAMIC SYNERGY COMBINATION STRIKING
GAME OF ZONES – STRIKING DEVELOPMENT
RISING KNEE & FRONT KICK – EDUCATION & SKILL DEVELOPMENT
SIDE KICK – EDUCATION & SKILL DEVELOPMENT
BACK KICK – EDUCATION & SKILL DEVELOPMENT
CRESCENT KICK – EDUCATION & SKILL DEVELOPMENT
REVERSE CRESCENT KICK – EDUCATION & SKILL DEVELOPMENT
ROUNDHOUSE KNEE & KICK – EDUCATION & SKILL DEVELOPMENT
SPINNING BACK KICK – EDUCATION & SKILL DEVELOPMENT
HOOK KICK – EDUCATION & SKILL DEVELOPMENT
ADVANCE KICKS – DETAILED EDUCATION
COMBINATION KICKING – LEVEL 1 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 2 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 3 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 4 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 5 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 6 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 7 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 8 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 9 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 10 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 11 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 12 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 13 – SKILL DEVELOPMENT
COMBINATION KICKING – LEVEL 14 – SKILL DEVELOPMENT
CIRCULAR & LINEAR KICKING DRILLS
CRESCENT – REVERSE CRESCENT KICK PARTNER DRILLS
FRONT KICK – ROUNDHOUSE CONTINUITY DRILLS
KICK DEXTERITY DRILLS
BASIC 8 PT BLOCKS
These are the initial 8 blocks that include outward, inward, upward and downward.
8 PT COMBINATION BLOCKS
Being able to pair blocks together on a single arm is critical for developing speed, timing and fluidity with your blocking.
BASICK 8 PT BLOCKS w OFF COUNTERS
Off counters are strikes thrown with the hand that is not blocking.
BASICK 8 PT BLOCKS w ON COUNTERS
On counters are thrown from the same hand that does that block and they start from where the block finished.
BASICK 8 PT BLOCKS w COMBO COUNTERS
Combo counters simply refers to blending both the Off and On Counters.
OPEN 8 PT BLOCKS (ALL VARIATIONS) – DETAILED EDUCATION
Open blocking means to use an open hand variation rather than a closed fist version of the block.
10 PT BLOCKING – DETAILED EDUCATION
The 10 Point Blocking system uses two hand for each block. This principal creates a decision point in each block thus making it very versatile.
OPEN 8 PT BLOCKING w OFF COUNTERS
Similar to the standard 8 blocks, these Off Counters are also done with an open hand strike.
OPEN 8 PT BLOCKING w ON COUNTERS
These counters are all done with open handed strikes as well.
OPEN 8 PT BLOCKING w COMBO COUNTERS
The combination of the Off and On Counters continues with the open variations.
ELBOW 8 PT BLOCKING w OFF COUNTERS
Never before released, the Elbow 8 Point system works the same model of blocking as the standard 8 point systems, but from a much closer range. Each of the counter strikes is also an elbow strike variation.
ELBOW 8 PT BLOCKING w ON COUNTERS
Just like the other On Counters, these are all elbow counter strikes.
ELBOW 8 PT BLOCKING w COMBO COUNTERS
The order of Off then On allows for a simultaneous Off Counter while executing the block.
GAME OF ZONES – BLOCKING DEVELOPMENT
This game helps in developing your reflexes.
TAKEDOWNS – DETAILED EDUCATION
Learn a number of ways to take your opponent down to the ground.
THROWS – DETAILED EDUCATION
Need to take them down with a little more authority? These ones get your opponent off the ground before they slam into the ground!
LOCKS – DETAILED EDUCATION
This section covers each of the three primary wristlock variations.
RAPID REFLEX TRAINING – COMBINATION STRIKING
Being able to quickly fire off complex strike combinations after your block creates much faster reaction times as well as developing your accuracy.
DEVELOPING REACTIONARY KICKING
Having solid footwork and sound fundamentals with your kicks will help in developing your reflexes to kick in any direction in an instant.
RAPID REFLEX TRAINING – DEFENSE MANEUVERS
You don’t always get to start in an ideal way so mixing up your approach to your techniques creates reflexes that otherwise may not get developed.
DUAL THREAT BLOCKING
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GAME OF ZONES – REFLEX DEVELOPMENT
This three strike combo can be mixed and matched to create a variety of reflex training drills.